Golden Gate Park
A video game made in Unity and exported to WebGL.
I used open source LIDAR scans of San Francisco from the US Geological Survey database to get a point cloud of San Francisco's Golden Gate Park.
Then I used a ball-pivoting surface reconstruction algorithm to generate a 3D mesh that I could import into Unity.
From there I rigged a 3D model and programmed a movement script. Lastly I
set up a timer and a counter to gamify wandering around the park.